nexus
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Nexus is a c++/javascript library for creation and visualization of a batched multiresolution mesh
Hi. First to say sorry if this is not the appropiate channel for raising questions. If it is not, please forward me the appropiate one and I will close this...
Hi there! Would I be wrong to assume that nexus limits the size of the internal textures to 4096? I took a peak at the code, and that's the value...
Hi. I am trying to use gl.readPixels functionality in order to retrive information from GPU side. Basically I want to retrieve the position and vertex id using this function. I...
Assuming the initial loaded nxs and /or nxz model does not have color. How can I update the color attribute to apply a color value for each vertex after the...
I would like to read in a vertex id value `int vertId` for each vertex and export that value for each vertex in the final nxs and nxs files. I...
three.js will soon add a system for dynamically loading data into meshes: https://github.com/mrdoob/three.js/pull/13196 If nexus_three.js loaded data into the three.js gl buffer instead of doing its own thing, then we...
say we have a tri with 3 verts that have these uvs: [0.9, 0.95], [0.95, .9], [1.05, 1.05] Currently nexus will adjust those UVs to be [0.9, 0.95], [0.95, .9],...
I'm just wondering if the nsxedit has a built-in way to convert from a .nxz file to a .ply or .stl, etc. Thanks!
The commit changes the following files: - nexus.js Adds a sync Mesh and a sync Instance object that let the user load a complete nexus mesh file at once and...
Greetings. I am trying to use Your JS library to render nexus files in a browser. I have tried using the three.js version of Your library, and I find myself...