Christopher Bruns

Results 6 issues of Christopher Bruns

- In general, changes in real world hmd location should be immediately reflected in in-game viewpoint location. - Teleport threshold: But if the in-game viewpoint gets sufficiently far from in-game...

Try using a rotation matrix computed directly from the Pose.

bug
Rift
Stereo3D

Interpupillary offset has no gameplay effect. Other position changes should be reflected directly in the game.

enhancement
Rift
Stereo3D

...not just a rectangle around the menu. http://zdoom.org/wiki/CVARs:Configuration#dimcolor

enhancement
Rift

Might want to cherry pick these changes: https://github.com/rheit/zdoom/commit/8d501fdb9f1003ba839f697ec4c27dc9d5dc8f4c

bug