Christopher Bruns

Results 10 comments of Christopher Bruns

Thank you for reporting this. It appears that the Texture_t.handle really is a void*, not a uint32 https://github.com/ValveSoftware/openvr/blob/master/headers/openvr_capi.h#L1022 and https://github.com/ValveSoftware/openvr/blob/master/headers/openvr.h#L123 So I would expect the alignment of the Texture_t struct...

None of the solutions here... http://stackoverflow.com/questions/952914/making-a-flat-list-out-of-list-of-lists-in-python ...look quite straightforward enough to expect users to keep using them. So I think I want to do 1 - change getelement access to...

This seems to be a duplicate of issue #117 This new report strengthens my suspicion that this is specific to AMD video cards, which makes this difficult for me to...

@vgf89 Thanks for the issue report. If you take a radiation suit effect (type "idbeholdr" during gameplay), do both weapons take on the green color? How is each weapon image...

@picklefart9 Thanks for the screen shots. These are very interesting. Again, this seems to be an issue that affects AMD graphics boards, perhaps particularly R9 390/390x cards. It appears that...

Ahh! OK. Thanks for clearing this up for me. Now I understand that whenever there is an actual blend effect, such as radiation/hazard/green or steroids/berzerk/red, the second unwanted weapon image...

In particular this call to bindAndClearHudTexture() does not seems to be living up to its name: https://github.com/cmbruns/gz3doom/blob/htc_vive/src/gl/scene/gl_stereo3d.cpp#L804

It might be important to detect the HMD version before setting the resolution

Post SDK 0.7, the optimal resolution might always be about 640x480

For 3D guns with the Vive, try to make the angles acceptable for firearm enthusiasts. https://www.reddit.com/r/Vive/comments/4fxvg8/developers_please_fix_your_gun_angles_it_affects/