clort81

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Also maybe worth noting: same behavior loading any of the tests from pyffi/tests/nif

so paste some keys...

Can we change OpenBoE to only use CPU when user input is received? Just stop the process and children until mouse or keyboard event goes to it?

For now im workarounding with a line added to render_text.cpp under TextStyle::applyTo() line 35: ``` if(pointSize==10) pointSize=11; ```

My font is the same pixel size as original blades of exile. As proof i submit a composite of screenshot of original versus mine: ![clortsanssize](https://user-images.githubusercontent.com/51511737/73603729-f36a8500-4586-11ea-819d-d95cf5903688.png) I can make ClortSans nominally...

Yes, point size is not the same as pixel size. Here is my thesis, CelticMinstrel: ```To make Open BoE look like the original Blades of Exile game, the fonts need...

![dialogsp](https://user-images.githubusercontent.com/51511737/71756921-abc2e180-2e92-11ea-9f38-16da21148502.png) in dialogxml/widgets/message.cpp: line 211, increasing textsize + 2 to textsize + 6 fixes this.

Preview of Dark Blades of Exile inventory items. - More coherent colors and lighting. ![newinven](https://user-images.githubusercontent.com/51511737/73160757-1e1d8f00-40ea-11ea-80fa-f09795346562.png)

![clort-newinven](https://user-images.githubusercontent.com/51511737/73175950-9d6f8a80-410b-11ea-96f6-6318a0d7e7ef.png) new boots, helm, chainmail, gauntlets, lockpicks

Modal dialogs within main window would avoid some windowmanager / xcb / threading / xorg issues. They could improve portability to handhelds as well. But it's not a faithful implementation...