clort81

Results 230 comments of clort81

There's also an apulse shim that pretends to be a pulseaudio server and reroutes to alsa. Your distro might have apulse.

I ran some version of OpenLara on a khadas vim3 SBC with mali g52 mp4 GPU. Was smooth. Looking at the source tree now i don't even find a Makefile,...

apt install -y libbz2-dev libbz2-1.0

You could also do sub-character (1-pixel) horizontal shifts: ``` ⢀⡴⣾⢿⡿⣷⢦⡀⢀⡴⣿⢦⡀⢀⡵⣤⣤⢮⡀⢠⣶⠾⣿⠷⣶⡄⠀⣀⣰⣿⣆⣀⠀ ⠉⠻⠋⠙⠋⠙⠟⠉⢈⢝⠭⡫⡁⠏⢟⡛⢛⡻⠹⠈⢽⡛⠭⢛⡯⠁⢸⣿⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⣠⢶⡿⣿⢿⡶⣄⠀⣠⢾⡷⣄⠀⣨⢦⣤⡴⣅⠀⣴⡶⢿⡿⢶⣦⠀⢀⣀⣾⣷⣀⡀ ⠈⠙⠟⠉⠛⠉⠻⠋⠁⡩⡫⢝⢍⠸⠹⣛⠛⣛⠏⠇⠩⣟⠫⠝⣻⠍⠀⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢀⡴⣾⢿⡿⣷⢦⡀⢀⡴⣿⢦⡀⣆⡵⣤⣤⢮⣰⢠⣶⠾⣿⠷⣶⡄⠀⣀⣰⣿⣆⣀⠀ ⠉⠻⠋⠙⠋⠙⠟⠉⠨⡋⠛⢙⠅⢘⠟⠛⠛⠻⡃⢈⡩⠟⠭⠻⢍⡁⢸⣿⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⣠⢶⡿⣿⢿⡶⣄⠀⣠⢾⡷⣄⢰⣨⢦⣤⡴⣅⡆⣴⡶⢿⡿⢶⣦⠀⢀⣀⣾⣷⣀⡀ ⠈⠙⠟⠉⠛⠉⠻⠋⠁⢝⠙⠋⡫⠀⡻⠛⠛⠛⢟⠀⣉⠽⠫⠝⠯⣉⠀⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ```

That's awesome. utf-8 in C can be a bit difficult. the unicode ones aren't displaying for me (tried mlterm, terminology, uxterm) The braille invaders display as a lot of "M-bM-...

program should link against the ncursesw library (-lncursesw) to use UTF-8, rather than just ncurses (-lncurses

✓Agree: For unicode mode, seperate invader columns horizontally by an additional character + Feature: add a centered display mode where invader quantity equals original (11x5 invaders) regardless of term size...

Shield damage in the original is interesting. Would take some programming to emulate the pixel-based damage.

Turns out there's only three alien bomb shapes. This is a dive into the original: https://computerarcheology.com/Arcade/SpaceInvaders/

Would it help you if I mention that you can generate the sounds you want, then mix them in audacity / tenacity?