SpacetimeDB
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Multiplayer at the speed of light
In the C# module bindings library, it should be a hard compile-time error to declare a BTree, unique or primary_key index on (a) column(s) whose type(s) is/are not "filterable," i.e....
In the Rust module bindings library, it should be a hard compile-time error to declare a BTree, unique or primary_key index on (a) column(s) which do(es) not implement `FilterableValue`.
# Description of Changes Receive and send reducer ids and table ids as opposed to names in the SDK. TODO: - [x] Host implementation of the above. - [x] Rust...
Seems like a cool idea, but for network precision intensive games that normally would use lockstep this sort of approach falls a bit flat would you not say?
Looks like you have upgraded libc to 2.38+ ```sh $ curl -sSf https://install.spacetimedb.com > spacetime.sh $ cat spacetime.sh # Reading through... $ chmod u+x spacetime.sh $ ./spacetime.sh Downloading installer... /tmp/tmp.baD0H7OmNq/spacetime-install:...
This patch seeks to stabilize (for internal use) an API to synchronize a remote snapshot repository with a local one. The implementation ensures that: 1. Transferred objects are verified to...
# Description of Changes This adds metrics to show how many queries were evaluated for subscription updates, and how many actually had subscription updates. # Expected complexity level and risk...
Improving on the case of `StaticBsatnLayout`.
Instead: 1. return a list of `RowRef`s pointing into the committed state, 2. return a `Table` of all the deleted rows. Hand these to the commitlog which will convert to...