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Multiplayer at the speed of light

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See https://github.com/clockworklabs/SpacetimeDB/pull/1622#discussion_r1733123333.

enhancement
release-any

# Description of Changes It was previously broken due to linker errors, now it works. # API and ABI breaking changes N/A # Expected complexity level and risk 0 #...

release-any

That is, add a test that exercises this counter-example: https://github.com/clockworklabs/SpacetimeDB/pull/1622/files#r1727653363

This will allow using the new ModuleDef validation code wherever we ingest RawModuleDefs and convert them to TableSchema etc in the codebase. Requires an integration test that the following paths:...

Hiya! I just wanna say I love this project for many reasons! I am working on both a web app and a game engine both in Swift, so I kind...

When running `cargo test -p spacetimedb-sdk` on Windows, I'm getting tons of test failures like ``` ---- rust::reconnect_same_address stdout ---- could not save config file: Access is denied. (os error...

Update the WebSocket API as defined in the Subscription API proposal, and implement server handing for error conditions as well as the new `SubscribeApplied` and `UnsubscribeApplied` client messages.

I understand that SpaceTimeDB is an ECS-like database, but I'm still trying to grasp the concept fully. I have a few questions: 1. How scalable is SpaceTimeDB for game development?...