clm805
clm805
I had a similar issue, I fixed it by adding the "debugServer" field. as per the official docs. ``` { "version": "0.2.0", "configurations": [ { "name": "GDScript Godot", "type": "godot",...
> @clm805 What docs? Using `debugServer` is not supported by this extension. https://docs.godotengine.org/en/stable/tutorials/editor/external_editor.html#id1
I’m pretty new to godot and completely new to plugins, but is there a build hook for tool scripts similar to the one I see you implement for the plugin?...
I think I understand it better now, that the plugin has to access only files at build time and not loaded nodes. In that case, to reduce the number of...
I had to make the same change in my project. What was the reasoning behind making it use `_unhandled_input()`?
The generated file looks like this: ``` # This file was auto-generated class_name Items extends RefCounted static var apple: Item = load("res://data/items/apple.tres") static var axe: Item = load("res://data/items/axe.tres") static var...
I think individual references to each resource is almost universally useful (and in the rare cases it isn't you can just not opt in). Regarding the `all` var (see below...