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Change InputManager event handling to _input

Open Federico-Ciuffardi opened this issue 11 months ago • 1 comments

Should allow _gui_input to work (#38) and also allow more flexibility in how to handle events.

Related documentation: https://docs.godotengine.org/en/stable/tutorials/inputs/inputevent.html#how-does-it-work

Federico-Ciuffardi avatar Mar 15 '24 01:03 Federico-Ciuffardi