Clément Gallet
Clément Gallet
It looks like this issue: #401
Wine is at unsupported state, due to how difficult it is to debug, as well as to maintain through updates.
I could reproduce this. Game is opening a controller using evdev, and is even logging some information regarding the controller parameters, but in-game it does not read the evdev file....
First, I suspect you have an older wine version than mine, because my version pulls events using `XCheckIfEvent()`. Here's my version, what is yours? ``` $ wine --version wine-4.0 (Debian...
Ok, nice. That's still weird because checking 4.12 source code, I find the same [XCheckIfEvent](https://source.winehq.org/git/wine.git/blob/8c34add3bd747d8ff267974de67880b7eb50bc8d:/dlls/winex11.drv/event.c#l416), but I didn't look much into it. By testing NANG, I realized that the game...
I removed the Expose message. Setting the games to the correct framerate (30) made them work. Mouse is working in NANG (you have to enable it in libTAS Input menu),...
This softlock was fixed in 695fb5a82f763fe3fc2d0af5064c3c8dce4d738a
Could you output the floating point error it shows? It doesn't seem the log is related to the crash.
How do you know it is a floating point error?
Ok, so can I have the exact message that is printed?