Clément Gallet
Clément Gallet
Fast-forward has been fixed in 0f3a233
I'm not sure if PulseAudio must be disabled now, as of 77c2229bf9cb21ec11557d3cbd45cd1837b27931 (still better if it could). Yeah, there's a thing with ffmpeg libraries that were renamed (now libavutil56 and...
Indeed there's another issue with jemalloc, I need to grab a game that uses it.
That's a bit of a special case. A red frame on the input editor corresponds to a frame that was not triggered by a screen draw. It can be caused...
Do you see red frames on the input editor then? I could not reproduce this, and could sync the TAS on fast-forward. Could you enable `Runtime > Debug > Print...
There are a few things that would need to be implemented for ARM, but not much. I don't have a machine so I cannot test it. Did you try compiling...
I could reproduce this. Loading a savestate eventually leads to a crash (not necessarily the following frame, could be tens of frames later). Here is what Unity is reporting: ```...
Flash player probably only uses VDPAU for its presentation API (basically queuing surface presentation and timing/vsync handling) and not its hardware video decoding API. If that's the case, I guess...
Savestates work by installing `libvdpau-va-gl` (bbe472f)
Tested a bit on [Red Ball](https://github.com/ItsMaximum/flashstuff/blob/master/rb1.swf?raw=true). There's an issue with mouse movements, but not mouse press or keyboard. With native events, mouse movement is registered (menu items are highlighted when...