Clay John

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> If I make a GLTF scene with no materials but a lot of meshes, does this prevent godot from batching them? No. Godot caches StandardMaterials based on the generated...

I have a feeling your GPU doesn't support Vulkan. There have been other reports of [similar GPUs crashing instead of displaying the proper error message](https://github.com/godotengine/godot/issues/58927#issuecomment-1194688350) To confirm my theory can...

> @clayjohn note that alpha 16 works, though Oof. Thanks for pointing that out! I missed that part somehow. This Issue looks suspiciously similar to https://github.com/godotengine/godot/issues/61218 (although in that case...

I looked through the commits between Alpha 16 and Alpha 17 and nothing stood out as being the obvious culprit (I didn't see anything related to Vulkan configuration or initialization)....

If you are interesting in trying/learning We have detailed instructions on how to bisect regressions in the docs [here](https://docs.godotengine.org/en/latest/community/contributing/bisecting_regressions.html) We also have detailed instructions on downloading the source and compiling...

Great! Looks like this is already fixed in master

In general we try to avoid too many specific examples in the docs, instead we try to comprehensively teach people how to use a given feature. But a tutorial on...

It sounds like you may benefit from another tutorial that explains the mesh format itself. As those questions don't appear to be ArrayMesh specific. The ArrayMesh tutorial is written for...

@dotlogix To add to what paddy-exe said. One of the other Documentation team members will give this a brief review and merge it if they don't find issues that I...

> Is there an automated way to use the Radeon GPU Analyzer on Linux from the command line (and ideally with a standard output format)? This would be required for...