Clay John

Results 409 comments of Clay John

I'm unable to reproduce this issue on the latest master 604abb434f6740935be669dc8152856412d9ca73 This was probably fixed by https://github.com/godotengine/godot/pull/68138. But it would be nice if someone who was able to reproduce the...

I have a proposal to address this issue. Maybe too late for some, but ideally we can get a fix in place for others. Basically we have no versioning for...

> Great work! However, I wonder if it's worth it to reintroduce the the renderer switch button in the menu bar. This is something which will be changed very rarely...

> Why hide the rendering API from the user? Why is GLES3 just called "Compatibility"? I think it would make sense to let users know that it's GLES3. Same for...

Notes from September 9th meeting: ~1. Change compatibility to gl_compatibility~ ~2. Have two codepaths one for compatibility and one for rendering_device~ ~3. Rename clustered to forward+~

Updated to: 1. remove GL_Compatibility renderer from project selection (will expose in another PR) 2. remove renderer selection from upper-right hand corner of editor (needs more discussion how this should...

@aaronfranke @HeadClot I have removed the change to the project manager and I have updated the top post to highlight how this PR allows users to directly choose their graphics...

> @clayjohn Good points.With Metal, as far as I know it's using MoltenVK, which is Vulkan on top of Metal, but I guess maybe this isn't the case for D3D12...

Rebased, so should be ready to merge! @akien-mga One thing I shouldv'e highlighted in the original post is that projects made in an earlier 4.0 version will have the project...

> Looks fine overall, should be good to merge once the remaining comments are solved. Thanks for checking! Pushed a fix with your suggested changes