Clay John

Results 411 comments of Clay John
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That sounds great to me! I just copied what we do for OpenGL which comes with a TODO: https://github.com/godotengine/godot/blob/d8aa2c65a9f857e86d0c1fc1cc6b95b8ccf23099/drivers/gles3/storage/config.cpp#L170-L173 _Edit: On second thought, this will not be trivial. It seems...

In the output panel at the bottom, do you see any errors printed?

Can you both test with 4.3-dev5 (https://godotengine.org/download/archive/4.3-dev5/)? I think this is something that we fixed in 4.3

> Technically, I've worked on it a lot in the previous PR. But never mind... That's right. You did great work in https://github.com/godotengine/godot/pull/65307 and did a good job at highlighting...

> Can I ask if this new variable will effect both real time light calculations and lightmap sampling? Kind of. Lightmap sampling is mostly driven by `UV2`. But when using...

@DaniloSF you are pushing the vertex outside the boundary of the light. Indeed the issue stems from the nature of a clustered renderer. You are moving the light vertex outside...

In Godot 3.x the polygon was automatically offset so that it was rotated around the Bone2D. In Godot 4 you need to manually assign rotation pivots for the Polygon2Ds. The...

I'm not sure the current behaviour is actually buggy. Running your example project it appeared that this PR fixes an issue with the parent modifying the alpha of the children....

I am closing this as I think this is more of a misunderstanding about how the feature is supposed to work. When using clip_children, the parent's alpha is needed to...

> Duplicate of #69122 (same cause). I don't think this is a duplicate of #69122. I think this is the same as https://github.com/godotengine/godot/pull/68805#issuecomment-1326611296