chrisreyn
chrisreyn
`getColor` is an inefficient command for Hiro. it actually pauses your script for a split second which is noticeable. Adding this to the main script will very much delay your...
@FarSly tbh, if you noted down the locations of each hero, you could just do 5 loops of it instead of having to "make sure" it _**is**_ that hero with...
feel free to remove the toast message commands. i didnt remove them for debugging purposes but you can do that yourself. it gets "stuck" on them because it needs to...
@Hassliebe I never encountered that problem. If I can't reproduce it, it's gonna be hard to find a way to fix it Before I worked on this script, it said...
@atereshkov yes, that should just level each skill once and prevent it from maxing later on at `#maxSkillsAtXMinutes` when using `#justUnlockSkills 1`. It's clicking nearby skills aside from what it's...
@Vhivi I guess i'll push that change in the next commit. I just wanted it to make sure it was out of the non-boss fight using the loop, but i...
check my reply in issue #80 about `#justUnlockSkills`
``` :lvlTopHero touchPress 0 460 670 sleep #btnDelay touchPress 0 460 670 sleep #btnDelay touchPress 0 460 670 sleep #btnDelay touchPress 0 460 670 sleep #btnDelay #time = #time +...
if i understood it right, you just added the `touchUp`? i didn't think `touchPress` needed an accompanying `touchUp` as well like `touchDown`. noted on this
oh i used to use the color check as a safety net so that skills only ran when SC was active so i know my mana siphon can get mana...