Results 86 comments of Chris Boyle

In the context of other platforms, this would be right-mouse-button (which currently has no effect on a number, I think).

Long press (right mouse) on a number now means the same as short press (left mouse), for the benefit of swap-L-R users (see #395), but this behaviour could still be...

Patch from Ignazio Di Napoli I fished out of my inbox: [mines-32-auto-flag.diff.txt](https://github.com/chrisboyle/sgtpuzzles/files/8429207/mines-32-auto-flag.diff.txt)

Just to confirm I agree with all of this, and 6 other users have emailed me with similar thoughts.

Note also that the existing cycling behaviour in Loopy, Pattern etc. is already Android-specific and should be included in any patch sent to Simon.

Adding Kevin Buzzard's thoughts here from an email of 16 Feb: > One's instinct might be "Let's have a universal convention in Android > whereby in all games where regions...

Codeplex [is down](https://codeplex.codeplex.com/wikipage?title=System%20Outage%20Report&version=292), so I sorted Palisade and Singles myself rather than grabbing x-sheep's code; probably we have very similar implementations. I'm inclined to leave Tracks and Pearl for the...

Burak Demiralay writes: > In game loopy, yellow lines force me to tick twice for every edge. it is kind of frustrating, maybe you can put an option to remove...

Needs some thought about how it would interact with subsequent manual changes to one game's setting and subsequent addition of a new game. If the global option is displayed as...