ChengNan Yang
ChengNan Yang
@chull434 May I know what is your SteamVR plugin version?
> i don't have steam vr plugin in this project > > i do have the unity open vr package v1.0.2 Currently, without SteamVR plugin you are not able to...
> Chengnay, is it correct that the HapticStack doesn't trigger haptic feedback with the current lineardrive and linearmapping as per example? Or do I need to set something specific? Could...
> Thanks Iawong, I'll test soon > > * Chengnay > Linear Drive which uses the LinearMapping component (script) and Circular Drive which uses Circular drive script and generates a...
Do you want something like this below?  As long as you clicked on "Save and generate" button from SteamVR Input window, you will be able to assign any input...
Role in SteamVR input sources are defined statically. Currently, we do not know how to modify this part.
@gsmith91 What did you import for your project? Which SDK? Plugins from Unity Package Manager?
@wirelessdreamer Are you using Unity XR or Unity Native?
@wirelessdreamer Will it be better to use ViveInput.GetPress instead of ViveInput.GetPressDown or ViveInput.GetPressUp?
> When building for Oculus the SteamVR plugin has to be deleted from unity projects, or it won't pass Oculus VRC checks for the store. Do you know how Oculus...