Chandler Prall

Results 94 comments of Chandler Prall

Indeed. Life, family, work, etc. Also, the library is very stable at this point, though there's an outstanding feature branch with more constraints I never got to finishing. Largely, the...

Thanks for the tip! I think some of the demos lose effect if they can't rotate freely along all axes. However, it makes sense for others such as the one...

Three now has an `OrbitControls` class which keeps the camera's `Y` axis stable.

`World` will emit a `stepStart` event which serves the same purpose. `World` would need to be modified to track its `vehicle` systems similar to how rigid bodies are tracked (`this.systems`,...

I'll answer the second question first, you are correct. This should be a reusable interface that other systems like a ragdoll body could take advantage of as well. To your...

Thinking about this some more, the SliderConstraint isn't the best answer because it will constrain all motion, not just apply force along one axis. Perhaps the best start is to...

`MeshShape` will benefit in the same way as `ConvexShape`

Sounds good to me. Thinking through what happens as the user types, I think any `hint` passed should always be rendered and it's up to the app to remove/modify in...

EUI's drag&drop components are a thin wrapper on top of `react-beautiful-dnd`, which has some limitations for dragging interactive content like buttons and links. Depending on design requirements, this may be...