Clayton Groeneveld
Clayton Groeneveld
According to a bunch of forum posts, the only way to fix this without changing the qss would to create a style delegate and override the paint event in the...
Fixed merge conflicts and restored the padding in the scene tree.
@GeorgesStavracas could you post a screenshot of what they look like under high dpi?
I finally figured out a way of doing this without hardcoding the heights. @GeorgesStavracas could you confirm it works with different dpis?
Fixed merge conflicts.
@GeorgesStavracas the menu is styled correctly. 
It was because of a bad rebase, as I didn't realize a line was removed.
It would benefit in other instances where the remove signal is used, as it only works for scenes not other sources.
I've updated the PR to remove the source_remove signal change. I've changed the signal in the projector class to use 'destroy' instead of 'remove', per suggestion of @tt2468.
@exeldro I feel the log would get too spammy when users enable/disable scripts. Plus sources are not logged when they are toggled, so this would be the same behavior as...