cen1
cen1
@DragonZX does this seem reasonable? > Install the project... > -- Install configuration: "" > -- Installing: /usr/local/bin/bncdb > -- Set runtime path of "/usr/local/bin/bncdb" to "" > -- Installing:...
I decided to use `/usr/local` since it is the correct path for local software installations. I'll add `/var/run` and then prepare a pull request to test it.
I had to add additional cmake flag for custom paths because /var/log and /var/run are static and can't be prefixed with EXEC_INSTALL_PREFIX. For custom paths, all files preside under that...
Either get a static IP or use dynamic DNS service. This is not a pvpgn problem.
What is your `servaddrs` in bnetd.conf?
Apparently address translation does support domain names but it only loads them on pvpgn startup so when IP changes pvpgn will keep translating on old address. Digging through https://github.com/pvpgn/pvpgn-server/blob/74b06d022b0b61538590e8c30ec20830ebdd3c5c/src/bnetd/server.cpp it...
Try to run `/rehash transfile` next time your IP changes and see if it actually works. Then, the easiest workaround would be to setup a chat bot that sends this...
This seems potentially dangerous and abusable. Is it supposed to be under higher CGs?
There do seem to be extra 4 bytes in there, captured in wireshark (SVN code but still..) (UINT32) Number of games: 13 (19) (UINT32) Game settings or unknown: 00 00...
The problem is that protocol obviously changed at some point so if you patch it now you probably break some early game versions. Does anyone care? Probably not. Btw, if...