cen1

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If your friend is joining your local pvpgn through port forwarding and you are joining through LAN you most definitely need to configure address translation. This case is explicitely mentioned...

One thing to clarify, your friend can join your pvpgn so that means you have port forwarded 6112 on your router to point to your pvpgn correct? If you port...

This is as far as I could get it to work: laptop 1: running pvpgn and w3 on 192.168.1.X laptop 2: joined on mobile hotspot to emulate external client 1....

We have a master-slave implementation with a single guard bot and several slave hostbots which communicate via UDP. Master basically delegates the hostbots and collects the stats. I guess such...

It was developed by lagabuse.com admin MyUberNick who is mostly inactive at the moment but our server inherited the league and the code so I am personally maintaining it at...

There are a few reasons. 1. Original ghost++ spawns new mysql connections like crazy, it can get up to a few tens of connections over the time. There is no...

An example of packet headers which might be needed for pvpgnghost++ communications http://xpam.pl/proto_example.txt (taken from our bots)

The sync problem does not apply here because you send commands directly to pvpgn. In our case you send commands to the actual hostbot while you're in-game so each hostbot...

It's pretty close. :)

If that is just for localhost it won't work.