Results 5 comments of celyk

@CherrySodaPop Same issue here, startup logo strobes and then the game window closes. I have almost the same setup using Quest 2 link. I tried updating drivers, still the same....

This happens to me. Tested in Godot 3.5.1 (GLES3), Godot 4.0 (Vulkan, GLES3), even with a GLSL shader compiled via `RenderingDevice`. Same result. Adding a non-constant term to the hash...

> Also, to add to this. Nothing relevant to this issue has changed between 3.5 and 4.1. Disabling depth test or force disabling depth write always moved the object to...

It doesn't make sense to me for these depth settings by themselves to affect when the object is rendered, or at least to give the user next to no choice...

> I assume I can't just do `DEPTH = FRAGCOORD.z` because according to the documentation, `FRAGCOORD.z` will be neither initialized precisely because I set `DEPTH` in the other branch. The...