gooby
gooby
The easiest fix i found was to go to the `PlayFabEditorHttp` script, go the the `Post` coroutine method, and add `www.Dispose();` at the end of the method
For those in 2021 its almost the same: Assets>External Dependancy Manager>Version Control>Settings, then uncheck Verbose Logging at the bottom. MAKE SURE that you stretch the window down and hit the...
For 2021 users... Instead of passing null: `GameObjectConversionSettings settings = GameObjectConversionSettings.FromWorld( World.DefaultGameObjectInjectionWorld, null ); ` You need to pass a `new BlobAssetStore()` instead. However, since the blob needs to be...
thanks for this, significantly less laggy!
You need to build addressables along with every build. I just made a script with it that you need to add to the Post-Build actions in the SUB window: ...
> @celojevic can you provide script "CcdBuildEvents" as it is referenced in above script or any other generic way to upload stuff? That script is part of the unity CCD...
@Braza no I haven't figured it out. I also wasn't sure how to list the "steps to reproduce" since I am just building my game on webgl the same way...
I cant seem to find the Blocking property anywhere so I can probably assume its also not being changed. And at least my FN package has no modifications to your...