cech12
cech12
I am the developer of the mod [Ceramic Bucket](https://www.curseforge.com/minecraft/mc-mods/ceramic-bucket). I decided to develop a library mod ([BucketLib](https://www.curseforge.com/minecraft/mc-mods/bucketlib)) to make it easier for mod developers to add own buckets. To make...
I am the developer of the mod [Ceramic Bucket](https://www.curseforge.com/minecraft/mc-mods/ceramic-bucket). I decided to develop a library mod ([BucketLib](https://www.curseforge.com/minecraft/mc-mods/bucketlib)) to make it easier for mod developers to add own buckets. To make...
I am using your library (reflections 0.10.2) in a Wildlfy (24.0.1) environment. My application is packed in an EAR file. The reflection code lies in a WAR inside of the...
Add a possibility to add or change models of 3db files. https://wiggles.ruka.at/forum/viewtopic.php?f=2&t=7 https://wiggles.ruka.at/forum/viewtopic.php?f=10&t=105&start=20 https://github.com/djunkles/Diggles3db
zed2000 schrieb: Wir bräuchten für den Mod Manager irgendeinen Mechanismus damit man prüfen kann auf welchem Stand Wiggles\Data\Scripts Ordner ist. Dadurch könnten wir bei Anfragen sagen: Ah, die und die...
- two handed skill is difficult to reach (no twohanded weapon without skill) (maybe a spear as an early 2 handed weapon?) - add an high end one hand weapon...
Add a possibility to let mods depend on each other. A mod should be able to define other mods, that must be installed before (required or optional). In the moment...
In Steam & Gog version the old WigTweak.exe is missing to configure some of the registry settings. Maybe the DigglesModManager could add this functionality?!
Add the possibility for mods to change binary code of the compiled binary Wiggle.exe/Diggels.exe. This feature is needed by the HD mod: https://github.com/DigglesMods/DigglesHDmod/issues/5
Add a mod which adds [ReShade](https://reshade.me/) to the game. It needs DirectX 9 or higher but Wiggles uses DirectX 8. So, the usage of a tool which upgrades the DirectX...