Alessandro Senese
Alessandro Senese
Hi, I'll be releasing next week the first official version for Godot 4.
The first WIP version is available on the `https://github.com/ceceppa/anima/tree/godot-4` branch. So far, almost everything seems working fine. There is an issue with Loops that I'll try to fix in the...
Here the first unstable version of the addon-on for Godot4: https://github.com/ceceppa/anima-godot-4
What do you think about making the "to" parameter optional? For example: ``` anima.then({ grid = $VBoxContainer, grid_size = Vector2(3, 3), animation_type = Anima.GRID.FROM_CENTER, property = "modulate", from = Color.red,...
@johnnyneverwalked I just pushed a WIP version of the addon that address the request in this issue: 1. Both **from** and **to** are optional, if not specified the current node...
Here the initial documentation of how "Dynamic values" work: https://anima.ceceppa.me/docs/docs/tutorial-extras/dynamic-value/
That's sounds great to me. Although I would wait for the [syntax](https://github.com/ceceppa/anima/issues/21) and the main feature to be stable first. Also, a full rewrite could be a very big job,...
Yep, maintaining a C# version could be a bit too much. I made some performance improvements that halved Anima's time to animate a property. So it should be fast enough...
Hi, Thanks for the report. I wasn't aware of this issue, I'll re-export the demos using GLES2 and update the website later today :)
I think it would be impossible to mix different animations, such as `animating a single node and a group` using the same Anima. Also, I did avoid on purpose parameters...