Francesco Gatti
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Francesco Gatti
Actually its possible to build PTX file at compile time with this flag `-DUSE_CUDA_NVRTC=OFF`. With runtime compilation i found another issue: At runtime nvdb_vol_intersect.cu is compiled without the flag `USE_SENSOR_NVDB`...
Nice work :+1: Unfortunately `SceneManager: Update transforms and skinned meshes` is still slow. It would be possible to just update objects that are not marked `static` in unity?