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Visualizing a point cloud using scene depth in Unity similar to WWDC20 demo.

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Hi, Do you know if it's possible to improve rendering performance on mobile (ios) with mesh visualizer ? For example we got 20 FPS when we reach 3M vertex on...

Hi, this looks great! do you know why it only works in landscape-left orientation? Thanks.

Thanks a lot for your work. I am currently trying to export a colored point cloud generated after a scan. But the color values are all grayscale, Could you please...