Chip Davis

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Yeah, that's almost certainly a bug in `glslang`. You should [file a bug with them](/KhronosGroup/glslang/issues).

> > The VK CTS indeed fails to cover this case the way the GL tests do. Judging by name, tests like `dEQP-VK.texture.filtering.cube.combinations.linear.linear.repeat.repeat` should cover this case. However, the VK...

If you use [`VkImageViewUsageCreateInfoKHR`](https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/chap12.html#VkImageViewUsageCreateInfo) from `VK_KHR_maintenance2`, and set the usage on your 2D array view to `VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT`, you should be able to avoid that error.

> > I believe Enhancement #3 above (Wide lines and basic support for private APIs) is complete and merged, but the table has not been updated to reflect this. Are...

This should be filed on SPIRV-Cross.

> Acceleration Structure and Raytracing in general does not seem to be supported before MacOS 11, so Xcode 11.7 will always fail. Then the parts of MoltenVK that deal with...

I'm interested in this. I've talked with Holochip, and they're also interested.

The CrossOver version of MoltenVK has a ton of hacks in it to make games like this run faster--or at all. (I oughtta know because I wrote many of them.)...

Ah... thinking about this some more, based on your log, it looks like the culprit is our old nemesis, tessellation. Tessellation performs horrendously on Metal, due primarily to two factors:...

> @Rithari Ciao! Can I ask you how did you manage to set d3d11 and dxgi to native for the CrossOver wine bottle? I've been looking in every file config...