Chip Davis

Results 108 comments of Chip Davis

[SPIRV-Cross #675](https://github.com/KhronosGroup/SPIRV-Cross/pull/675) should fix the issue with `spvTexelBufferCoord()`.

@oscarbg Yes, these are to fix bugs in MoltenVK for `vkd3d` (which will inevitably benefit DXVK as well). Eventually, I would like to get the DXVK samples running. Hopefully I...

@oscarbg I just hit an issue that will require swizzling (related to #243). In this case, D3D puts the stencil value in green, but Metal puts it in red. By...

OK, I've implemented support for all extensions that DXVK needs, and I have some patches outstanding to implement the remaining few it wants in addition (#273), and I've also turned...

The log also says that MSL 2.1 is supported, as well as GPU Family 2 and GPU Family 1 v4, implying that this was run on macOS 10.14.

It looks like I need to implement geometry shader emulation and `VK_EXT_transform_feedback` to make this particular game work: ``` err: D3D11: CreateGeometryShaderWithStreamOutput: Transform feedback not supoorted by device ```

Here's my list of things still to be done for DXVK: - [ ] Geometry shader emulation - [ ] Cull distance emulation - [x] Tessellation shaders - [ ]...

I wonder if this is a bug in Mojave--or even worse, intended behavior; i.e. it's looking at the version the binary was built for and using *that* to set the...

Try applying [this patch](https://github.com/KhronosGroup/MoltenVK/files/2743103/set-msl-version-explicitly.patch.txt) to MoltenVK.

Try running it with the `MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE` environment variable set to 1.