Chip Davis
Chip Davis
> Apparently, there is no call in the Vulkan API like "give me access to the last swapchain image that I Present()ed so I can copy it for a screenshot",...
>``` >[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Render pipeline compile failed (Error code 3): >output of type float4 is not compatible with a MTLPixelFormatRGBA16Uint color attachement.. >``` What happens when you run your emulator...
Are your programs linked directly to MoltenVK, or to the Vulkan loader?
[redacted] That sounds more like a Wine/CrossOver issue. Have you contacted [CodeWeavers support](https://www.codeweavers.com/support)? (UPDATE: Edited to redact deactivated username at user's request.)
> In regards to VK_KHR_shader_integer_dot_product > > I came across > > [gpuweb/gpuweb#2677](https://github.com/gpuweb/gpuweb/issues/2677) > > Which led to me. > > -https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/compiler/nir/nir_opcodes.py#L1367 > > Hopefully this can be useful. That...
> > We'd have to expand the final addition manually, which would be painful. > > By that, you mean adding the required synthetic functions to SPIRV-Cross? Yes.
> Hi, just want to confirm that until this is supported only 1.x DXVK releases are compatible with MoltenVK. Do I understand that right? Yes, that is correct. Hopefully, you...
Based on the shaders you posted, it looks like you're using a standalone sampler, which in SPIR-V must be [combined with an image][1] to be able to sample a texture,...
Based on your initial post, this may be a bug in `glslang`'s HLSL support.
What does the original HLSL look like?