Chris Bradfield
Chris Bradfield
Use what provides the functionality you need. JSON is not well-suited to storing arbitrary data types, that's why Godot itself doesn't use it. Resources can execute code, so that's a...
Agreed - is anyone currently revising this tutorial?
I'm not sure that distinction is really an issue for this particular application. This isn't a 3D game or even intended to be an analog-stick controlled one. Subtleties of deadzone...
I'm of mixed minds about the addition of the camera in 3D. For a lot of users, this is going to be the default script that they use for a...
Once we've locked in the code changes, let's make sure to take one last look at the comments to make sure they're clear and match the code.
This has been fixed as of today!
Good one. This probably belongs in the "I/O" section of Tutorials.
I don't see why not. I believe someone may have done so in the Godot demo projects repo.
Thanks, I'll take a look at this as soon as I have a chance.