Chris Bradfield
Chris Bradfield
Maybe there could be a default asset set for demo writers to use, but this seems unmanageable. If I'm doing a demo on TileMap, for example, I may want a...
I think the wording here is fine - we're making a "main" scene not a project main scene. Maybe this should just be worded that we're making a new "container"...
I suppose, although it's documented in the JSON spec, which has nothing to do with Godot at all.
> Hi, you advise to not use json files for saving data, while the official doc recommends to use the methods to_json and parse_json That's been changed in a recent...
Actually, I was mistaken, it looks like it wasn't merged: https://github.com/godotengine/godot-docs/pull/4698 Regardless, it's an outstanding issue, and needs to be changed. Recommending JSON in the tutorial leads beginners to think...
`store_var()` saves dictionaries too.
Thanks for the suggestion - I'll update the recipe. Not so easy to update the video though...
Yes, this is due to a change in the recent version of Godot (addition of the Billboard flag). The text has been changed, but the zip needs to be updated.
This is a comment.
I'm not sure what you're asking. There isn't a map in this tutorial, just the player ship and a static ship to fly past.