al. casheera

Results 9 comments of al. casheera

its fully synthetic `gl_FragColor = vec4(vec3(gl_FragCoord.y==.5), 1.0);` to show y is equal 0.5, and its only in portrait orientation, in landscape works ok. Here "Circles" example screenshots attached ![photo5345946545406715983](https://user-images.githubusercontent.com/7115599/34437477-a9b7979a-ecaf-11e7-91a7-1b09738153d4.jpg) ![photo5345946545406715984](https://user-images.githubusercontent.com/7115599/34437479-b27ab7f4-ecaf-11e7-8aed-5b26e6e8d8e7.jpg)

have tested opengl benchmarks - works fine in portrait and landscape modes ![photo5345946545406715993](https://user-images.githubusercontent.com/7115599/34438081-11947518-ecb5-11e7-8ade-2c69b1871b07.jpg) ![photo5345946545406715992](https://user-images.githubusercontent.com/7115599/34438084-14b3d310-ecb5-11e7-8ae8-63c51308fc63.jpg)

no example with ==. 5 doesnt use `resolution` at all. and it reproduce only in 1/1 mode in portrait

yes. exactly. and "circles" wont work correctly only in portrait and 1 to 1. note that here is a strange screen aspect 1:2

![screenshot_20171229-202616](https://user-images.githubusercontent.com/7115599/34444068-89bd2efa-ecdc-11e7-8d30-f4e1bf85a6be.png) Im have no any skills in java or android development, but here are some considerations (may be it helps to find the way where to dig) : 1. Its...

Have update to beta, but all the same. OGL ES 3.2 is avaliable ![photo5384145267277801568](https://user-images.githubusercontent.com/7115599/34821254-2dc7c478-f6d4-11e7-8d52-e79ef9763b7e.jpg) And with such code: ``` #version 300 es #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump...

After last update `#version 300 es` shaders compiles well but `gl_FragCoord.y==0.5` bug still stays. So code below in portrait and 1/1 mode gives white screen: ``` #version 300 es #ifdef...

> Would you mind running a special debug build so I could get a little more info about what's going on? Sure, Markus, let's try.

Bug gone after upgrading to Android 8.