al. casheera
al. casheera
its fully synthetic `gl_FragColor = vec4(vec3(gl_FragCoord.y==.5), 1.0);` to show y is equal 0.5, and its only in portrait orientation, in landscape works ok. Here "Circles" example screenshots attached  
have tested opengl benchmarks - works fine in portrait and landscape modes  
no example with ==. 5 doesnt use `resolution` at all. and it reproduce only in 1/1 mode in portrait
yes. exactly. and "circles" wont work correctly only in portrait and 1 to 1. note that here is a strange screen aspect 1:2
 Im have no any skills in java or android development, but here are some considerations (may be it helps to find the way where to dig) : 1. Its...
Have update to beta, but all the same. OGL ES 3.2 is avaliable  And with such code: ``` #version 300 es #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump...
After last update `#version 300 es` shaders compiles well but `gl_FragCoord.y==0.5` bug still stays. So code below in portrait and 1/1 mode gives white screen: ``` #version 300 es #ifdef...
> Would you mind running a special debug build so I could get a little more info about what's going on? Sure, Markus, let's try.
Bug gone after upgrading to Android 8.