Carter

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So I have a pretty good start on tracking with my TelloLibForUnity project. I'd like to add all that to my fork of this project though. Still having trouble cloning...

So I have basic 3D tracking up and running. Also all inputs run through the input manager for fine tuning. I'm curious @comoc what would you like me to do...

Thanks. I'm waiting to see if @comoc wants me to to collaborate in this project, or start my own. Either way @joshferns I can send it to you if you...

I tried making a fork but it said I didn't have permission to pull. In git desktop. Here's the better video. https://youtu.be/KrBYfsxCI60

hey @joshferns sorry for the delay. I was in LA all last week and the thing just wasn't ready for other people to try. @comoc I just kept getting the...

the UI is entirely inspector based. If someone wanted to make an in game UI this could be ported

ok cool. The main reason I stopped developing this application is how unreliable the tello tracking is. Its pretty much a crapshoot if the tracking will be accurate or not....

No but I do own one. Two problems with developing for that though. Its much louder than the tello, and the tello is already annoying to everyone in my apartment....

yes, you just need to set the control to simulated mode and it will work without being connected to the tello

Is there still a plan to include the Mavic Pro/Platinum in the SDK? The Windows SDK roadmap is blank