caogtaa

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你好,看了下代码的改动,如果在glview上弹native框再关闭,可能导致glview多次连续调用onResume,请问这种情况下会不会引起glview内部错误? 最近在接入TapTap的登录SDK,但是一定概率会在SDK成功回调后黑屏,问题很难复现,所以在考虑您的修改。

> ![image](https://user-images.githubusercontent.com/33715528/181749558-ac72c570-f9b5-48de-9955-6e56bac9d11c.png) move gl3wInit() to here You save my day!

I‘m using 2021.3.6f1 and also applied @EsiNikko's hotfixes. Try following steps: 1. In `MotionBlurRenderPass.cs` ``` // comment out this line, and use next line // var colorTextureIdentifier = new RenderTargetIdentifier("_CameraColorTexture");...