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Native Plugin crash on Windows using OpenGL ES 3

Open imayo opened this issue 3 years ago • 4 comments

It crashes in function static GLuint CreateShader(GLenum type, const char* sourceText) line 125 (GLuint ret = glCreateShader(type); with:

Exception thrown at 0x0000000000000000 in Unity.exe: 0xC0000005: Access violation executing location 0x0000000000000000.

PC running Windows 11 (10.0.22000.556). We are using Unity 2021.3.1f1.

Should it work or isn't it meant to work with that version of OpenGL in Windows platform?

imayo avatar May 24 '22 09:05 imayo

Having same issue as well

chaoscreater avatar Jun 07 '22 09:06 chaoscreater

same

SnowWindSaveYou avatar Jun 20 '22 04:06 SnowWindSaveYou

image move gl3wInit() to here

Madara321 avatar Jul 29 '22 11:07 Madara321

image move gl3wInit() to here

You save my day!

caogtaa avatar Aug 13 '22 22:08 caogtaa