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A Game Boy emulator for the TI-84 Plus CE and TI-83 Premium CE.

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It'd be convenient if this was added, but, it's not really necessary.

enhancement
ui

Allow loading the autosave from the emulator pause menu. This could be presented as state slot "A". This doesn't seem personally that useful to me, but maybe some people would...

enhancement
ui

Title should be pretty self-explanatory. The more it feels like TI-OS, the better, because users should be used to that key repeat delay and speed.

enhancement
ui

When in the menu and the cursor is on the load savestate option, it would be nice if the paused game display is replaced with a preview of the selected...

enhancement
ui

It would be great if we could pass an appvar name into the program when it starts, so that way we can run it externally without opening the game selection...

enhancement

Ive downloaded Pokemon Red on to my calculator, and was wondering if there was any hope to bring them to Pokemon Home. It sounds impossible to me since you cant...

**TI-OS version:** 5.6.1.0012 **TI-Boy CE version:** Alpha v0.2.1 **Describe your issue:** Space Invaders (Japanese non-SGB version, CRC32 868B57B2) wipes my RAM completely when trying to load the title screen. What...

bug

| **Before** | **After** | | ------ | ----- | | 35486 bytes | 35342 bytes | | ![image](https://user-images.githubusercontent.com/6608979/185862013-99917b9f-3bb9-4f74-a812-e97e41e67da1.png) | ![image](https://user-images.githubusercontent.com/6608979/185861408-cce4d1c7-0773-4e9e-ab78-a45a9982a661.png) | | ![image](https://user-images.githubusercontent.com/6608979/185862121-7b7f3140-fe86-4ff3-b51a-ee783b3b82f6.png)| ![image](https://user-images.githubusercontent.com/6608979/185861488-4eb617d3-5e3c-4c13-a226-130a62bdc887.png) | | ![image](https://user-images.githubusercontent.com/6608979/185862151-3c337a98-0b8d-4762-915e-b1097f4429eb.png) | ![image](https://user-images.githubusercontent.com/6608979/185861596-f286d7ee-12ef-4a8d-b4fb-d1f23eb4500e.png)...

enhancement
ui

Due to limitations of the current renderer, only one set of palettes (8 background palettes and 8 sprite palettes) can be applied to a single frame. As such, if a...