Cainan
Cainan
Testing with LDN1: Local multiplayer screen does open:  But crashes when attempting to create a local lobby.  ```00:00:30.159 |I| ServiceLdn : LDN TCP client connected a new session...
Yeah, it's fully decrypted. Re-dumped the titles off of my 3DS to verify that too. Regardless the title fails to boot. Weirdly Poké Transporter boots fine
*1.0.4
Popping in to say that the issue where no audio is present and the game softlocks still occurs on v0.2.0 3629-3f6227b  Audio Backend set to SDL with NGS support...