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Among Us - 0100B0C013912000

Open Cronos-0 opened this issue 4 years ago • 10 comments

Among Us

Game Update Version : 2022.9.20

Current on master : 1.1.299

Graphics Backend : Vulkan

Game refuses to work online, offline, or on LDN. However, it does not crash or deadlock. When FPS goes to 0 after choosing a menu item, simply waiting a couple of minutes will eventually pop up the message saying that online mode is not working.

Hardware Specs :

CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB

Screenshots :

2022-10-15 13_43_13-Ryujinx 1 1 299 - Among Us v2022 9 20 (0100B0C013912000) (64-bit) 2022-10-15 13_43_54-Ryujinx 1 1 299 - Among Us v2022 9 20 (0100B0C013912000) (64-bit) 2022-10-15 13_49_32-Ryujinx 1 0 0-dirty - Among Us v2022 9 20 (0100B0C013912000) (64-bit)

Cronos-0 avatar Dec 16 '20 02:12 Cronos-0

Touch emulation in Docked mode is wrong (probably because the resolution goes from 720p Handheld to 1080p Docked) https://streamable.com/wf6t0f

GamerzHell9137 avatar Dec 16 '20 03:12 GamerzHell9137

Ryujinx.HLE.HOS.Services.Pctl.ParentalControlServiceFactory.IParentalControlService: 1017 only triggers when you try Online mode.

For Local Wireless and FreePlay its asking for:

00:02:35.306 |E| HLE.OsThread.6 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Sockets.Bsd.IClient: 31

Full log:

00:02:31.992 |I| HLE.OsThread.10 ServiceNv DecrementMapRefCount: Deleted map 11!
00:02:35.306 |E| HLE.OsThread.6 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Sockets.Bsd.IClient: 31

Guest Stack Trace:
Process: Service, PID: 83

Raw Request Data:
00000000   01 00 20 00 01 00 00 00  00 00 00 00 00 00 00 00   ·· ·············
00000010   53 46 43 49 01 00 00 00  1F 00 00 00 00 00 00 00   SFCI············
00000020   04 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00   ················
00000030   00 00 00 00 FF FF 00 00                            ····ÿÿ··        

   at Ryujinx.HLE.HOS.Services.IpcService.CallMethod(ServiceCtx context) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\IpcService.cs:line 148
   at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 208
   at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 132
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1031
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

GamerzHell9137 avatar Dec 16 '20 03:12 GamerzHell9137

@GamerzHell9137 I have updated the post. Thanks for the additional report. Ov-

Cronos-0 avatar Dec 16 '20 03:12 Cronos-0

the game not opens, my so is windows 8.1, i have a portatile toshiba satellite

enalibdac avatar Dec 16 '20 11:12 enalibdac

Testing with LDN1: Local multiplayer screen does open: image But crashes when attempting to create a local lobby. image

00:00:30.725 |S| ServiceAm LockExit: Stubbed. 
00:00:30.767 |S| ServiceAm UnlockExit: Stubbed. 
00:00:47.467 |S| ServiceAm LockExit: Stubbed. 
00:00:47.489 |S| ServiceAm UnlockExit: Stubbed. 
00:00:47.629 |E| Application : Unhandled exception caught: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
 ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.RyuLdnProtocol.Encode[T](PacketId type, T packet, Byte[] data) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\Ldn\UserServiceCreator\RyuLdn\RyuLdnProtocol.cs:line 327
   at Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.MasterServerClient.CreateNetwork(CreateAccessPointRequest request, Byte[] advertiseData) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\Ldn\UserServiceCreator\RyuLdn\MasterServerClient.cs:line 384
   at Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.AccessPoint.CreateNetwork(SecurityConfig securityConfig, UserConfig userConfig, NetworkConfig networkConfig) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\Ldn\UserServiceCreator\AccessPoint.cs:line 81
   at Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.IUserLocalCommunicationService.CreateNetworkImpl(ServiceCtx context, Boolean isPrivate) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\Ldn\UserServiceCreator\IUserLocalCommunicationService.cs:line 498
   at Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.IUserLocalCommunicationService.CreateNetwork(ServiceCtx context) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\Ldn\UserServiceCreator\IUserLocalCommunicationService.cs:line 446
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at Ryujinx.HLE.HOS.Services.IpcService.CallMethod(ServiceCtx context) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\IpcService.cs:line 121
   at Ryujinx.HLE.HOS.Ipc.IpcHandler.IpcCall(Switch device, KProcess process, MemoryManager memory, KThread thread, KClientSession session, IpcMessage request, Int64 cmdPtr) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Ipc\IpcHandler.cs:line 110
   at Ryujinx.HLE.HOS.Kernel.SupervisorCall.Syscall.ProcessIpcRequest(Object state) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\Syscall.cs:line 177
   at System.Threading.QueueUserWorkItemCallback.Execute()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()

cainan-c avatar Dec 17 '20 01:12 cainan-c

Are there any plans to make a fix for the local multiplayer in this game?

jpblood3 avatar Dec 17 '20 22:12 jpblood3

Ditto. Need an emu for my use case.

roobscoob avatar Dec 18 '20 03:12 roobscoob

It would honestly be much more preferable if it let you go to Online mode. Even if you can't connect to Officials you can use a Custom server like NodePolus to connect

roobscoob avatar Dec 18 '20 03:12 roobscoob

It would honestly be much more preferable if it let you go to Online mode. Even if you can't connect to Officials you can use a Custom server like NodePolus to connect

Well online doesn't work in emulators because of legal issues but you can do "local wireless" as they call it, where you use their servers to play from anywhere. I also need an emulator because I'm trying to access an older version of the game

jpblood3 avatar Dec 18 '20 03:12 jpblood3

Same issues as reported are plaguing the game so nothing to update about the state here

GamerzHell9137 avatar Sep 22 '21 15:09 GamerzHell9137