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Among Us - 0100B0C013912000
Among Us
Game Update Version : 2022.9.20
Current on master
: 1.1.299
Graphics Backend : Vulkan
Game refuses to work online, offline, or on LDN. However, it does not crash or deadlock. When FPS goes to 0 after choosing a menu item, simply waiting a couple of minutes will eventually pop up the message saying that online mode is not working.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB
Screenshots :
Touch emulation in Docked mode is wrong (probably because the resolution goes from 720p Handheld to 1080p Docked) https://streamable.com/wf6t0f
Ryujinx.HLE.HOS.Services.Pctl.ParentalControlServiceFactory.IParentalControlService: 1017 only triggers when you try Online mode.
For Local Wireless and FreePlay its asking for:
00:02:35.306 |E| HLE.OsThread.6 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Sockets.Bsd.IClient: 31
Full log:
00:02:31.992 |I| HLE.OsThread.10 ServiceNv DecrementMapRefCount: Deleted map 11!
00:02:35.306 |E| HLE.OsThread.6 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Sockets.Bsd.IClient: 31
Guest Stack Trace:
Process: Service, PID: 83
Raw Request Data:
00000000 01 00 20 00 01 00 00 00 00 00 00 00 00 00 00 00 ·· ·············
00000010 53 46 43 49 01 00 00 00 1F 00 00 00 00 00 00 00 SFCI············
00000020 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ················
00000030 00 00 00 00 FF FF 00 00 ····ÿÿ··
at Ryujinx.HLE.HOS.Services.IpcService.CallMethod(ServiceCtx context) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\IpcService.cs:line 148
at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 208
at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 132
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1031
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
@GamerzHell9137 I have updated the post. Thanks for the additional report. Ov-
the game not opens, my so is windows 8.1, i have a portatile toshiba satellite
Testing with LDN1:
Local multiplayer screen does open:
But crashes when attempting to create a local lobby.
00:00:30.725 |S| ServiceAm LockExit: Stubbed.
00:00:30.767 |S| ServiceAm UnlockExit: Stubbed.
00:00:47.467 |S| ServiceAm LockExit: Stubbed.
00:00:47.489 |S| ServiceAm UnlockExit: Stubbed.
00:00:47.629 |E| Application : Unhandled exception caught: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.NullReferenceException: Object reference not set to an instance of an object.
at Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.RyuLdnProtocol.Encode[T](PacketId type, T packet, Byte[] data) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\Ldn\UserServiceCreator\RyuLdn\RyuLdnProtocol.cs:line 327
at Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.RyuLdn.MasterServerClient.CreateNetwork(CreateAccessPointRequest request, Byte[] advertiseData) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\Ldn\UserServiceCreator\RyuLdn\MasterServerClient.cs:line 384
at Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.AccessPoint.CreateNetwork(SecurityConfig securityConfig, UserConfig userConfig, NetworkConfig networkConfig) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\Ldn\UserServiceCreator\AccessPoint.cs:line 81
at Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.IUserLocalCommunicationService.CreateNetworkImpl(ServiceCtx context, Boolean isPrivate) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\Ldn\UserServiceCreator\IUserLocalCommunicationService.cs:line 498
at Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.IUserLocalCommunicationService.CreateNetwork(ServiceCtx context) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\Ldn\UserServiceCreator\IUserLocalCommunicationService.cs:line 446
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor, Boolean wrapExceptions)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Ryujinx.HLE.HOS.Services.IpcService.CallMethod(ServiceCtx context) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Services\IpcService.cs:line 121
at Ryujinx.HLE.HOS.Ipc.IpcHandler.IpcCall(Switch device, KProcess process, MemoryManager memory, KThread thread, KClientSession session, IpcMessage request, Int64 cmdPtr) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Ipc\IpcHandler.cs:line 110
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.Syscall.ProcessIpcRequest(Object state) in Z:\Data\Dev\Switch\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\Syscall.cs:line 177
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
Are there any plans to make a fix for the local multiplayer in this game?
Ditto. Need an emu for my use case.
It would honestly be much more preferable if it let you go to Online mode. Even if you can't connect to Officials you can use a Custom server like NodePolus to connect
It would honestly be much more preferable if it let you go to Online mode. Even if you can't connect to Officials you can use a Custom server like NodePolus to connect
Well online doesn't work in emulators because of legal issues but you can do "local wireless" as they call it, where you use their servers to play from anywhere. I also need an emulator because I'm trying to access an older version of the game
Same issues as reported are plaguing the game so nothing to update about the state here