cadennabors
cadennabors
 @clayjohn This still occurs. https://github.com/godotengine/godot/assets/78510667/26556290-2ac7-45dc-a6bf-0a69263f74f0
For me, this occurs only due to *2 MSAA. other settings dont seem to affect it
A simple fix to this issue would be adding a new parameter called something like "keep previous transform". This allows rotation and scale of the node to be edited, while...
That is correct, but it does allow for some more freedom. With this approach, my "Player" node can stay as a CharacterBody3D, which allows positional smoothing without smoothing its rotation,...
Still an issue in 4.3.  
> Update: This does not occur when rendering at native 4K. Rendering at a lower scale or native 1080p results in these lines. Happens at 1440p too.
> > Update: This does not occur when rendering at native 4K. Rendering at a lower scale or native 1080p results in these lines. > > Can you enable **View...
yes, that's what i meant. As .tres can include packedscenes it's extremely important that it finds built in scripts in embedded scenes. thank you.
NobleSkye's issue still happens on my end on latest release