Rik Cabanier

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> > Pinging @bialpio on the question I asked previously: Does the Android depth sensing use the GPU accelerated path at all? > > Ah, sorry, missed the in-review comment....

This is not resolved yet. I will publish a PR by TPAC and hopefully I can get the engineer on the line /tpac add depth near/far + a pose

A couple of first thoughts: - Is there a way to directly push this data to the GPU? Having an intermediate JS buffer will create overhead (and more GC). If...

> What would be the expected lifetime of the texture The layers spec defines a texture that is only valid during the Raf call where it was created: https://immersive-web.github.io/layers/#xropaquetextures Maybe...

> users could still try and call gl.deleteTexture() on them. Maybe we can try to work around this by providing very detailed diagnostics for the cases where the textures are...

@DR-xR I think we made a lot of progress at TPAC towards convergence. A big stumbling block was that USD was a non-standardized format but it looks like that is...

During the meeting, people mentioned that browser currently don't specify what happens when images are too big or if there are too many so we don't need to do anything....

> @cabanier Can you explain "but it looks like that [USD being a non-standardized format] is being addressed"? I'm not clear what's changed. Although there is work on USD, it's...

I think marker tracking is more useful and distinct from image tracking. Maybe we need another repo for image tracking...

I don't remember that we agreed that version 1 needs this. If we add it, my vote is for option 1.