Oliver John Hitchcock
Oliver John Hitchcock
So my main motivation is also allowing for the use of floats or doubles in my own library as generally dealing with ~160,000 and some of the code I intend...
Yeah I see the second path will be better in the long run, prefarably this would mainly wrap around the c++ stdlib so there is less maintenance required, or at...
I had done some prototyping with a alternate handle like system, but it was more just a experiment and is just setup like handles with a new name (https://github.com/c0rp3n/sourcepawn/tree/native-object-prototype). From...
Asherkin stated this would be expected behavious and if so just makes the way to get the expected result rather long winded. Current solution: ```sourcepawn char g_cStr[] = "\x00\x01\x02\x03"; ```...
Just an update on this the original case no longer compiles due to an array size mismatch. Short example: ```sourcepawn #include char g_iArray[4] = {0,1,2,3}; public void main() { for...
You should not be calling that function returned from `GetNativeFunction` as a normal function it should be going through `Call_StartFunction` if I remember correctly. see: https://sourcemod.dev/#/functions/function.Call_StartFunction
It should still be possible with current method, but should be able to make it easier though, shall look into it.
You can do `sm version` in your console window to get the SourceMod version for further notice.
So with my fork I added support for `find_package` in CMake and config support, then it is just a basic CI setup building on both MSVC 2019 and GCC 7.4....
My concern was more that it does it does not seem correct from a usage perspective as generally you would presume a entity reference and a index are seperate things,...