Ben
Ben
Hi, so I've followed the instructions to set up wine to build shaders on mac, from here: https://docs.monogame.net/articles/getting_started/1_setting_up_your_development_environment_macos.html But the build fails with no error message. There's only a single...
It's included in all the source files, but not in the repo. I can't seem to find what it refers to by googling, either.
The repro steps for this are quick: Make a new game from the desktopgl template: ```dotnet new mgdesktopgl -o MyGame``` On `Game1.cs:45`, change the drawing code so we can get...
OSX
Should this be working on OSX? I can't find a way to play/launch/build the demo project correctly, it just renders normally (no hmd movement/rotation, single image, no distortion)