Ben

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> This optimization does have a weird bugs. Comparing these two images, the optimized code has a two extra black pixels while the original code doesn't have one. > >...

ah, that's probably from the changes in the way the lookup table is initialized. seems like an easy fix. in any case i don't think the author of this repo...

also @alanmcgovern it'd be good to see a benchmark for a large atlas-sized image (like 2k, 4k, 8k)

for anyone still tracking this issue, the SDL workaround fixed it BUT it made it so one players game simply never thought it had focus. i haven't been able to...

same issue, resolved by same version revert as @BuyMyBeard