Ben Visness

Results 68 comments of Ben Visness

@kelunik The problem is if you have multiple classes like `Bar` that extend `Foo`, and you want them to all have the same value for `key`.

Would it be possible to allow people to control the size of the temporary vector pool? If you have that, and the ability to drain the pool, hopefully it might...

I was able to suppress the warning by naming my attribute `data-is-scrolling`. It might be nice to mention something about this in the docs.

This seems to be broken more generally in a way that a `source_relative` flag won't fix. The general way that `protoc` plugins work is that they are given a [`CodeGeneratorRequest`](https://developers.google.com/protocol-buffers/docs/reference/cpp/google.protobuf.compiler.plugin.pb),...

@Nairou That's an interesting case I hadn't thought of. And to @RandyGaul's point, if you want to use the `mul` style of math, the function names are probably so verbose...

Depending on how big our various backends get, I'm starting to wonder if we should build and ship three separate versions of the library - no SIMD, SSE, NEON. Maybe...

This is a good idea. I was just considering this myself, so I’m glad we have an issue for it now! At the very least we will clearly document which...

Would be a good idea and probably big enough to break all the backwards compatibility. We should maybe make a GitHub milestone for 2.0 so we can tag some issues...

Let's discuss how we want to go about this. Do we want to keep a single set of functions like `HMM_Perspective` that change their behavior based on a #define? Or...

I thought OpenGL was conventionally right-handed and D3D was conventionally left-handed. And I think our current stuff is right-handed. But yeah.