Bastien Sevajol
Bastien Sevajol
I solved this blinking error by removing `if timer.has_ticked() {` from my code. But, i don't understand why `timer` have ticks problem.
I totally agree, this rewrite of `ui` would be awesome !
I agree with that ! I'm trying to implement one without success ...
I'm working on a POC, with very limited features. See [here](https://github.com/buxx/coffee/blob/dev/text_input/examples/text_input.rs). It is a simple `Text` which able to send message when "selected" on click. Question: Is it possible to...
I'm concerned to
@darthdeus Hello, about `egui_mq_cfg` : It seems required to permit access to `Miniquad::EguiMq.egui_input` to be able to change miniquad used `pixels_per_point` like in following (imagine this code in program using...
> I don't think this is necessary, since you don't need to access `egui_input()` / `egui::InputState`, you can just set this on `egui::Context` via `ctx.set_pixels_per_point(2.0)` > > I've addded an...
For now, i think to use 1 meter by tile. So 0,125 meters by pixel.
You're right. In really, i don't know if it will be a problem but i think (for the moment) it can be playable to have "very near" soldiers:  As you say, every unit in a building set the level they are occupying with building level. When you say "Multilevel buildings":...