Wideland's Bunnybot
Wideland's Bunnybot
Long building names can be a UI issue if many buildings of the type are built closely. Attached is an example with the frisian honey bread bakery in the Plattdüütsch...
After building a shipyard next to a sea tile the expected construction site should be 1 unit away from the building's flagpole. However, on the horizontal it is at least...
When #3162 has been solved, we should also have mipmaps for roads. ------------------------------------ Imported from Launchpad using lp2gh. * date created: 2018-04-19T04:15:17Z * owner: gunchleoc * the launchpad url was...
If multiple warehouses have the same stock level for a ware and are all set to prefer storing the ware, a warehouse should be picked at random. The important edge...
While playing the attached single player game, the memory use starts at 200MB, at flies to more than 800MB in a few minutes. Of course, it goes faster if game...
In warehelp window, sentences have line-break correctly. In message/story/objectives window, some disappears outside the frame. In tool tip and loading screen, trying to display more than 20 fullwidth characters in...
Steps to reproduce: 1)Change input method to Japanese (ibus-anthy/ibus-mozc ...). 2)Launch the widelands. 3)Open a chat window in single/multi player mode. 4)Type any alphabet key. (for instance: sa) 5)'Kana to...
It is not yet possible to clear the land owned by opposing players to build a port on that place afterwards ------------------------------------ Imported from Launchpad using lp2gh. * date created:...
In addition to the workarea overlays, it would be good to highlight the vision along with them. https://wl.widelands.org/forum/topic/4566/ ------------------------------------ Imported from Launchpad using lp2gh. * date created: 2019-06-19T04:43:41Z * owner:...
It would be nice to highlight player starting positions and artifacts in the editor. Possible solutions - Use the same technique as for the workarea overlays - Mark them on...