Wideland's Bunnybot

Results 179 issues of Wideland's Bunnybot

Long building names can be a UI issue if many buildings of the type are built closely. Attached is an example with the frisian honey bread bakery in the Plattdüütsch...

internationalization
graphics
ui

After building a shipyard next to a sea tile the expected construction site should be 1 unit away from the building's flagpole. However, on the horizontal it is at least...

tribes

When #3162 has been solved, we should also have mipmaps for roads. ------------------------------------ Imported from Launchpad using lp2gh. * date created: 2018-04-19T04:15:17Z * owner: gunchleoc * the launchpad url was...

enhancement
graphics
media

If multiple warehouses have the same stock level for a ware and are all set to prefer storing the ware, a warehouse should be picked at random. The important edge...

enhancement
economy

While playing the attached single player game, the memory use starts at 200MB, at flies to more than 800MB in a few minutes. Of course, it goes faster if game...

memory & performance

In warehelp window, sentences have line-break correctly. In message/story/objectives window, some disappears outside the frame. In tool tip and loading screen, trying to display more than 20 fullwidth characters in...

internationalization
crashes or hangs
ui

Steps to reproduce: 1)Change input method to Japanese (ibus-anthy/ibus-mozc ...). 2)Launch the widelands. 3)Open a chat window in single/multi player mode. 4)Type any alphabet key. (for instance: sa) 5)'Kana to...

internationalization
ui
chat

It is not yet possible to clear the land owned by opposing players to build a port on that place afterwards ------------------------------------ Imported from Launchpad using lp2gh. * date created:...

military
seafaring

In addition to the workarea overlays, it would be good to highlight the vision along with them. https://wl.widelands.org/forum/topic/4566/ ------------------------------------ Imported from Launchpad using lp2gh. * date created: 2019-06-19T04:43:41Z * owner:...

enhancement
tribes
graphics
ui

It would be nice to highlight player starting positions and artifacts in the editor. Possible solutions - Use the same technique as for the workarea overlays - Mark them on...

enhancement
editor