Wideland's Bunnybot
Wideland's Bunnybot
(by stonerl) I tested this with the latest nightly (8771) on my Mac. Japanese Fonts are rendered now. But there is a new problem that got introduced. The very last...
(by franku) Hm, i can't reproduce this. Maybe i do something wrong: Destroying the road by removing a flag or removing a road? In step 6: Do you mean the...
(by ypopezios) Don't remove any flag, remove the two roads (or segments) in the specific order. Both carriers may stop (like in the screenshot). The reason there are some chances...
(by franku) OK, got it. Just build the first road until the first flag is possible, then build the second road until the first flag is possible. The console output...
(by ypopezios) In my case, modifying the game during Pause mode has been useful with debugging.
(by gunchleoc) I have attached a branch that will solve the problem - I am wondering if there's a more efficient solution though. It feels quite hacky.
(by ypopezios) The attached branch is indeed a hack, cause it addresses the warning message instead of the underlying issue, which is that road-removal does not update the game's state...
(by gunchleoc) I don't want to dig into this deeply for Build 20, since players should be able to get around the bug by destroying the flags, and carriers are...
(by ypopezios) Try destroying the flag of your HQ... You may as well leave the code untouched, since this is a long-existing bug and nobody else complained. I wish I...
(by gunchleoc) To avoid merge conflicts, we should merge https://code.launchpad.net/~widelands-dev/widelands/bug-794407-soldier-stats before working on this.