Wideland's Bunnybot
Wideland's Bunnybot
(by tmk) Thanks! I remember lumber jacks had the same problem - walking to the same tree, rendering one of the lumber jacks unproductive. This was fixed a long time...
(by franku) I can confirm this, except that scrolling is very slow to the direction on which edge the mouse pointer is. F.e. Mouse pointer close to left edge ->...
(by gunchleoc) I can confirm as well - it's easier to reproduce with the "Grab input" option switched on. BTW thanks for reporting all these bugs, this is really helpful!
(by stdh) Indeed, as kaputtnik indicated, near the edge scrolling speed to that direction lowers, proportionally to the distance from it. Also, x and y work independently, with the cursor...
(by gunchleoc) More improvement on those production program strings would be welcome for Build 20 :) Just be aware that ware names can have grammar stuff happen on them in...
(by gunchleoc) This bug was not present in Build 18, so I targeted to Build 19. Not a show stopper though if we can't figure this out before the other...
(by gunchleoc) I have traced this all the way to void WLApplication::handle_input(InputCallback const* cb), called by int Panel::do_run(). The problem is that SDL won't fire any events for dragging the...
(by gunchleoc) Sounds good to me :)
(by sirver) Setting to incomplete for bug sweeping.
(by gunchleoc) I can't really confirm this since I don't speak Japanese, but we should ask Midori to test again once we have finished migrating to SDL2 and have the...