Vitaliy Sapronenko
Vitaliy Sapronenko
May be we should improve just AssetServer::load doc-comment with explicit path and label example
I didn't notice that bevy doesn't inform taffy about node types, that's why taffy can't make correct decision about size behaviour. I think Style::aspect_ratio is correct approach, I will make...
@alice-i-cecile Is there anything else I could do to move forward?
@alice-i-cecile I think this issue should be closed due to [merge commit](https://github.com/bevyengine/bevy/commit/1d29f8e6f6103fab3bc3cbca4390575cf2cb0f4d)
Some debugging info about reproducable example from issue description: Just before first panic there are some unassigned bindings processed ``` DEBUG naga::back::glsl: unassigned binding for Some("viewX_naga_oil_mod_XMJSXM6K7OBRHEOR2NVSXG2C7OZUWK527MJUW4ZDJNZTXGX") DEBUG naga::back::glsl: unassigned binding...
Would it be comfortable to do it via tuple like `asset_server.load((Path::new("A#.ron"), "Scene0"))` ?
@thebluefish there is a way to set path with hash and subasset at same time explicitly with code like this `asset_server.load(AssetPath::from_path(Path::new("A#.ron")).with_label("Scene0"));`
@alice-i-cecile [doc for RenderLayers](https://dev-docs.bevyengine.org/bevy/render/view/struct.RenderLayers.html) still contains mention of `TOTAL_LAYERS`, which doesn't exist
@tychedelia [doc for RenderLayers](https://dev-docs.bevyengine.org/bevy/render/view/struct.RenderLayers.html) still contains mention of `TOTAL_LAYERS`, which doesn't exist
@mockersf May I ask you for a review?